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3
examples/ui/widget_design_patterns/css/example.css
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examples/ui/widget_design_patterns/css/example.css
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OxMyBox.focused {
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box-shadow: inset 0 0 1px black;
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}
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examples/ui/widget_design_patterns/index.html
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examples/ui/widget_design_patterns/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Widget Design Patterns</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
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<link rel="shortcut icon" type="image/png" href="../../../source/Ox.UI/themes/classic/png/icon16.png"/>
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<link rel="stylesheet" type="text/css" href="css/example.css"/>
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<script type="text/javascript" src="../../../dev/Ox.js"></script>
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<script type="text/javascript" src="js/example.js"></script>
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<script>window.addEventListener('message', function(e) { e.origin == window.location.origin && eval(e.data); });</script>
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</head>
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<body></body>
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</html>
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236
examples/ui/widget_design_patterns/js/example.js
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examples/ui/widget_design_patterns/js/example.js
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/*
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The following examples explain the common design pattern for OxJS UI widgets: an
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inheritance model that is neither classical nor prototypal, but "parasitical" (a
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term coined by <a
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href="http://www.crockford.com/javascript/inheritance.html">Douglas
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Crockford</a>). In a nutshell, "instances" are created by augmenting other
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instances, but in addition to private members (`var foo`) and public members
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(`that.bar`), they can have shared private members (`self.baz`). `self` cannot
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be accessed from outside, but since `self` itself is an argument of the
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"constructor", an instance can inherit its parent's `self` by passing its own
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`self`.
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*/
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'use strict';
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/*
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Load the UI module.
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*/
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Ox.load('UI', function() {
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/*
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Create our own namespace.
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*/
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Ox.My = {};
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/*
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First, lets build the most basic Box widget. A widget is a "constructor"
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function that takes two (optional) arguments, `options` and `self`, and
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returns a widget object. It's not a constructor in JavaScript terms though:
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It doesn't have to be called with `new`, and doesn't return an `instanceof`
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anything. It just enhances another widget object and returns it.
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*/
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Ox.My.Box = function(options, self) {
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/*
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This is how every widget "constructor" begins. `self` is the widget's
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shared private object.
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*/
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self = self || {};
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/*
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`that` is the widget itself, its public object, or, in JavaScript terms,
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its `this`. Every widget "inherits" from another widget by simple
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assignment. All public properties of the "super" widget, i.e. all
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properties of its `that`, will be present on our own `that`. In this
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case, we use Ox.Element, the "root" widget at the end of the inheritance
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chain, and pass an empty options object. But we always pass our own
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`self`, which means that any property that Ox.Element (or any other
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widget in the inheritance chain) adds to `self` will be present on our
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own `self`. Then we call the public `defaults`, `options` and `update`
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methods of Ox.Element. `defaults` assigns the defaults object to
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`self.defaults` and copies it to `self.options`, `options` extends
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`self.options` with the options object, and `update` adds one or more
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callbacks that are invoked whenever, by way of calling the `options`
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method, a property of `self.options` is modified or added.
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*/
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var that = Ox.Element({}, self)
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.defaults({
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color: [128, 128, 128],
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size: 128
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})
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.options(options || {})
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.update({
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color: setColor,
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size: setSize
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});
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/*
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The second part of the "constructor" function can be thought of as the
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"initializer", and contains everything needed to set up the "instance".
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In this case, we just define a minimum and maximum size and then set the
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widget's color and size. We could have used `var minSize` and `var
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maxSize` here, but by using `self` for private variables that we want to
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be accessible across all the widget's methods, we can be sure that
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inside such methods, any local `var` is actually local to the method.
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*/
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self.minSize = 128;
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self.maxSize = 384;
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setColor();
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setSize();
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/*
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Third, we declare the widget's private methods. These are just function
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declarations, hoisted to the top of the "constructor".
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*/
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function setColor() {
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/*
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To interact with the DOM, Ox.Element (and any widget derived from
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it) wraps jQuery. If you type Ox.Element() in the console, you
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will get something like `[<div class="OxElement"></div>]`, and the
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widget's prototype has all the methods of a `$('<div>')`, with
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proper chaining. If you have `var $d = $('<div>'), $e =
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Ox.Element();`, then `$d.appendTo($e)` returns `$d`, and
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`$e.append($d)` returns `$e`.
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*/
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that.css({
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backgroundColor: 'rgb(' + self.options.color.join(', ') + ')',
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});
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}
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function setSize() {
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/*
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Before setting the size, we make sure the value is between `minSize`
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and `maxSize`.
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*/
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self.options.size = Ox.limit(
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self.options.size, self.minSize, self.maxSize
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);
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that.css({
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height: self.options.size + 'px',
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width: self.options.size + 'px'
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});
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}
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/*
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Next, we define the widgets public methods, as properties of `that`.
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(Note that unlike private methods, they are not hoisted.)
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*/
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that.showOptions = function() {
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/*
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As there isn't much to do yet, this method just displays the
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widget's options.
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*/
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that.html(JSON.stringify(self.options).replace(/([,:])/g, '$1 '));
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/*
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Public methods should return `that`, for chaining.
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*/
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return that;
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};
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/*
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And finally, at the very end of the "constructor", we return `that`. And
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that's it.
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*/
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return that;
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};
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/*
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<pre>
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Ox.My.Box({color: [255, 0, 0]})
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.appendTo(Ox.$body)
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.options({size: 256})
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.showOptions();
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</pre>
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*/
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/*
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Now we create a new widget that subclasses `Ox.My.Box`.
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*/
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Ox.My.RoundedBox = function(options, self) {
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self = self || {};
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/*
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This time `that` is an instance of `Ox.My.Box`
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*/
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var that = Ox.My.Box({}, self);
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/*
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`Ox.RoundedBox` has additional default properties,
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we define this by overwriting the defaults.
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Sice we do not want to overwrite the existing defaults,
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we first get the defaults and extend them with our new values.
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Here we also show an alternative way of getting updates.
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Instead of passing an object `{key: function}`,
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we can also pass one function that gets called with key, value.
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*/
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that.defaults(Ox.extend(that.defaults(), {
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radius: 16
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}))
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.options(options || {})
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.update(function(key, value) {
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if (key == 'radius') {
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setRadius();
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}
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});
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setRadius();
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function setRadius() {
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that.css({
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borderRadius: self.options.radius + 'px'
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});
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}
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return that;
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};
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/*
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<pre>
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Ox.My.RoundedBox({
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color: [255, 0, 0],
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radius: 32
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})
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.appendTo(Ox.$body)
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.options({size: 256})
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.showOptions();
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</pre>
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*/
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/*
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Its also possible to pass objects or other elements as options
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*/
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Ox.My.MetaBox = function(options, self) {
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self = self || {};
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var that = Ox.My.Box({}, self);
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that.defaults(Ox.extend(that.defaults(), {
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boxes: []
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}))
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.options(options || {});
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self.options.boxes.forEach(function(box) {
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that.append(box);
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});
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return that;
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};
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/*
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Now its time to create some boxes for this demo:
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*/
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window.boxes = Ox.My.MetaBox({
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boxes: [
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Ox.My.Box({
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color: [64, 128, 255]
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}),
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Ox.My.RoundedBox({
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color: [255, 128, 64]
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})
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],
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size: 384
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})
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.appendTo(Ox.$body);
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});
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