forked from 0x2620/oxjs
in documentation use foo, not <code>foo</code>
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16 changed files with 89 additions and 105 deletions
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@ -2,7 +2,7 @@
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/*@
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Ox.asinh <f> Inverse hyperbolic sine
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Missing from <code>Math</code>.
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Missing from `Math`.
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> Ox.asinh(0)
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0
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@*/
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@ -12,7 +12,7 @@ Ox.asinh = function(x) {
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/*@
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Ox.deg <f> Takes radians, returns degrees
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Missing from <code>Math</code>.
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Missing from `Math`.
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> Ox.deg(2 * Math.PI)
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360
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@*/
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@ -22,10 +22,9 @@ Ox.deg = function(rad) {
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/*@
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Ox.divideInt <f> Divides a number by another and returns an array of integers
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<code>Ox.divideInt(num, by)</code> returns a sorted array of integers that
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has a sum of <code>num</code>, a length of <code>by</code>, a minimum of
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<code>Math.floor(num / by)</code> and a maximum of
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<code>Math.ceil(num / by)</code>.
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`Ox.divideInt(num, by)` returns a sorted array of integers that has a sum of
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`num`, a length of `by`, a minimum of `Math.floor(num / by)` and a maximum
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of `Math.ceil(num / by)`.
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> Ox.divideInt(100, 3)
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[33, 33, 34]
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> Ox.divideInt(100, 6)
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@ -42,11 +41,11 @@ Ox.divideInt = function(number, by) {
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/*@
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Ox.limit <f> Limits a number by a given mininum and maximum
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<code>Ox.limit(num, min, max)</code> is a shorthand for
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<code>Math.min(Math.max(num, min), max)</code>
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(num) -> <n> <code>num</code>
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(num, max) -> <n> <code>Math.max(num, max)</code>
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(num, min, max) -> <n> <code>Math.min(Math.max(num, min), max)</code>
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`Ox.limit(num, min, max)` is a shorthand for `Math.min(Math.max(num, min),
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max)`
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(num) -> <n> `num`
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(num, max) -> <n> `Math.max(num, max)`
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(num, min, max) -> <n> `Math.min(Math.max(num, min), max)`
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num <n> number
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min <n> minimum
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max <n> maximum
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@ -68,7 +67,7 @@ Ox.limit = function(/*number[[, min], max]*/) {
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/*@
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Ox.log <f> Returns the logarithm of a given number to a given base
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Missing from <code>Math</code>.
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Missing from `Math`.
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> Ox.log(100, 10)
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2
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> Ox.log(Math.E)
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@ -80,8 +79,7 @@ Ox.log = function(number, base) {
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/*@
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Ox.mod <f> Modulo function
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Unlike <code>-1 % 10</code>, which returns <code>-1</code>,
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<code>Ox.mod(-1, 10)</code> returns <code>9</code>.
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Unlike `-1 % 10`, which returns `-1`, `Ox.mod(-1, 10)` returns `9`.
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> Ox.mod(11, 10)
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1
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> Ox.mod(-11, 10)
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@ -93,7 +91,7 @@ Ox.mod = function(number, by) {
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/*@
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Ox.rad <f> Takes degrees, returns radians
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Missing from <code>Math</code>.
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Missing from `Math`.
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> Ox.rad(360)
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2 * Math.PI
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@*/
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@ -135,7 +133,7 @@ Ox.round = function(number, decimals) {
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/*@
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Ox.sinh <f> Hyperbolic sine
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Missing from <code>Math</code>.
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Missing from `Math`.
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> Ox.sinh(0)
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0
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@*/
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