From 486e9339268beafc8e579c9001145fc828d64653 Mon Sep 17 00:00:00 2001 From: j <0x006A@0x2620.org> Date: Thu, 19 Apr 2012 16:09:28 +0200 Subject: [PATCH] add some more links to about --- readme/html/_about.html | 4 ++-- source/Ox.UI/js/Video/Ox.VideoPlayer.js | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/readme/html/_about.html b/readme/html/_about.html index 4d405a85..427f9ba5 100644 --- a/readme/html/_about.html +++ b/readme/html/_about.html @@ -6,8 +6,8 @@
The core of OxJS is Ox.js, a general-purpose utility library (think underscore.js, but quite different). It provides lots of tools for dealing with dates, has all the missing Math functions (plus some for geographic coordinates), methods like range or sub for those who like Python (and even some options for those who never want to write a for loop again), can tokenize and minify JavaScript, comes with its own documentation format, including inline tests, and can do about 23 other cool things.
Then there are modules, most notably Ox.UI, a user interface library for HTML5-compliant browsers (think YUI, but again rather different). Ox.UI has tons of widgets: all the form elements you ever wanted, resizable panels and dialogs, menus that actually work, lists and tables that can hold a million items, maps and calendars done right, and a great video player. All these widgets are designed to that you can focus on your application and argue less with the DOM. And if you need to, each of them provides, by virtue of parasitical inheritance, the exact same API as a jQuery DOM object. But Ox.UI also provides a framework to bring these elements together, including custom events, keyboard focus, remote API discovery and client-side URL handling. It is ideal for real applications with back-ends that speak JSON and don't serve any HTML beyond <body></body>.
Then there are modules, most notably Ox.UI, a user interface library for HTML5-compliant browsers (think YUI, but again rather different). Ox.UI has tons of widgets: all the form elements you ever wanted, resizable panels and dialogs, menus that actually work, lists and tables that can hold a million items, maps and calendars done right, and a great video player. All these widgets are designed to that you can focus on your application and argue less with the DOM. And if you need to, each of them provides, by virtue of parasitical inheritance, the exact same API as a jQuery DOM object. But Ox.UI also provides a framework to bring these elements together, including custom events, keyboard focus, remote API discovery and client-side URL handling. It is ideal for real applications with back-ends that speak JSON and don't serve any HTML beyond <body></body>.
Among the other modules, Ox.Unicode helps with sorting, Ox.Image can do steganography, and Ox.Geo is great if you're dealing with geographical data (or want to use a really nice set of flag icons).
Finally, there is a small but growing number of articles and tutorials, and extensive documentation (which, needless to say, may still be incomplete, and sometimes even incorrect). If you want to get involved, file bugs, submit patches or give any other kind of feedback, please head over to the development section.
+Finally, there is a small but growing number of articles and tutorials, and extensive documentation (which, needless to say, may still be incomplete, and sometimes even incorrect). If you want to get involved, file bugs, submit patches or give any other kind of feedback, please head over to the development section.
diff --git a/source/Ox.UI/js/Video/Ox.VideoPlayer.js b/source/Ox.UI/js/Video/Ox.VideoPlayer.js index d0c50e0a..27339882 100644 --- a/source/Ox.UI/js/Video/Ox.VideoPlayer.js +++ b/source/Ox.UI/js/Video/Ox.VideoPlayer.js @@ -25,6 +25,7 @@ Ox.VideoPlayer