oxjs/readme/getting_started.html
2012-06-25 16:41:12 +02:00

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<h1>Getting Started with OxJS</h1>
<p><pre>&lt;!DOCTYPE HTML>
&lt;html>
&lt;head>
&lt;script type="text/javascript" src="OxJS/build/Ox.js">&lt;/script>
&lt;script>
Ox.load(function() {
// Document ready. Your code here.
});
&lt;/script>
&lt;/head>
&lt;body>&lt;/body>
&lt;/html></pre><p>
<p>To include <code>Ox.UI</code>, start with <code>Ox.load('UI', function() { ... })</code>.</p>
<p>For the development version, use <code>OxJS/dev/Ox.js</code> instead.<p>
<p>If you're making changes to <code>OxJS</code> (methods, widgets, modules, etc.), make them in <code>source/</code>, not in <code>dev/</code>. <code>dev/</code> contains symlinks to <code>source/</code> (plus some json files to tell <code>Ox.load</code> which resources to include), so your edits will be live.</p>
<p>To add or remove files, or to rebuild the production version, run <code>/tools/build/build.py</code>. This will update both <code>build/</code> and <code>dev/</code> from <code>source/</code>.</p>
<p>For more, see the <a href="#examples">examples</a> section.</p>