209 lines
4.3 KiB
JavaScript
209 lines
4.3 KiB
JavaScript
'use strict';
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/*@
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Ox.acosh <f> Inverse hyperbolic cosine
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Missing from `Math`.
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> Ox.acosh(1)
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0
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@*/
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Ox.acosh = function(x) {
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return Math.log(x + Math.sqrt(x * x - 1));
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};
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/*@
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Ox.asinh <f> Inverse hyperbolic sine
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Missing from `Math`.
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> Ox.asinh(0)
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0
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@*/
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Ox.asinh = function(x) {
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return Math.log(x + Math.sqrt(x * x + 1));
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};
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/*@
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Ox.atanh <f> Inverse hyperbolic tangent
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Missing from `Math`.
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> Ox.atanh(0)
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0
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@*/
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Ox.atanh = function(x) {
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return 0.5 * Math.log((1 + x) / (1 - x));
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};
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/*@
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Ox.cosh <f> Hyperbolic cosine
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Missing from `Math`
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> Ox.cosh(0)
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1
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@*/
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Ox.cosh = function(x) {
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return (Math.exp(x) + Math.exp(-x)) / 2;
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};
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/*@
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Ox.deg <f> Takes radians, returns degrees
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Missing from `Math`.
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> Ox.deg(2 * Math.PI)
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360
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@*/
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Ox.deg = function(rad) {
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return rad * 180 / Math.PI;
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};
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/*@
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Ox.divideInt <f> Divides a number by another and returns an array of integers
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`Ox.divideInt(num, by)` returns a sorted array of integers that has a sum of
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`num`, a length of `by`, a minimum of `Math.floor(num / by)` and a maximum
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of `Math.ceil(num / by)`.
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> Ox.divideInt(100, 3)
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[33, 33, 34]
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> Ox.divideInt(100, 6)
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[16, 16, 17, 17, 17, 17]
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@*/
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// fixme: is splitInt a better name?
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Ox.divideInt = function(number, by) {
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var div = parseInt(number / by),
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mod = number % by;
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return Ox.range(by).map(function(i) {
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return div + (i > by - 1 - mod);
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});
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};
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/*@
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Ox.limit <f> Limits a number by a given mininum and maximum
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`Ox.limit(num, min, max)` is a shorthand for `Math.min(Math.max(num, min),
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max)`
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(num) -> <n> `num`
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(num, max) -> <n> `Math.max(num, max)`
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(num, min, max) -> <n> `Math.min(Math.max(num, min), max)`
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num <n> number
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min <n> minimum
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max <n> maximum
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> Ox.limit(1, 2, 3)
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2
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> Ox.limit(4, 2, 3)
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3
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> Ox.limit(2, 1)
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1
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> Ox.limit(-1, -2)
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-2
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@*/
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Ox.limit = function(/*number[[, min], max]*/) {
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var number = arguments[0],
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min = arguments.length == 3 ? arguments[1] : -Infinity,
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max = arguments[arguments.length - 1];
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return Math.min(Math.max(number, min), max);
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};
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/*@
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Ox.log <f> Returns the logarithm of a given number to a given base
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Missing from `Math`.
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> Ox.log(100, 10)
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2
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> Ox.log(Math.E)
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1
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@*/
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Ox.log = function(number, base) {
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return Math.log(number) / Math.log(base || Math.E);
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};
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/*@
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Ox.mod <f> Modulo function
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Unlike `-1 % 10`, which returns `-1`, `Ox.mod(-1, 10)` returns `9`.
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> Ox.mod(11, 10)
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1
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> Ox.mod(-11, 10)
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9
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@*/
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Ox.mod = function(number, by) {
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return (number % by + by) % by;
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};
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/*@
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Ox.rad <f> Takes degrees, returns radians
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Missing from `Math`.
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> Ox.rad(360)
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2 * Math.PI
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@*/
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Ox.rad = function(deg) {
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return deg * Math.PI / 180;
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};
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/*@
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Ox.random <f> Returns a random integer within a given range
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() -> <n> 0 or 1
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(max) -> <n> Integer between 0 (inclusive) and max (exclusive)
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(min, max) -> <n> Integer between min (inclusive) and max (exclusive)
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> [0, 1].indexOf(Ox.random()) > -1
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true
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> [0, 1, 2].indexOf(Ox.random(3)) > -1
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true
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> Ox.random(1, 2) == 1
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true
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@*/
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Ox.random = function() {
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var min = arguments.length == 2 ? arguments[0] : 0,
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max = arguments.length ? Ox.last(arguments) : 2;
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return min + Math.floor(Math.random() * (max - min));
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};
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/*@
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Ox.round <f> Rounds a number with a given number of decimals
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> Ox.round(2 / 3, 6)
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0.666667
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> Ox.round(1 / 2, 3)
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0.5
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> Ox.round(1 / 2)
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1
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@*/
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Ox.round = function(number, decimals) {
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var pow = Math.pow(10, decimals || 0);
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return Math.round(number * pow) / pow;
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};
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/*@
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Ox.sign <f> Returns the sign of a number (-1, 0 or 1)
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> Ox.sign(-Infinity)
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-1
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> Ox.sign(-0)
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-0
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> Ox.sign(NaN)
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NaN
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> Ox.sign(0)
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0
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> Ox.sign(Infinity)
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1
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@*/
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Ox.sign = function(x) {
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x = +x;
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return x !== x || x === 0 ? x : x < 0 ? -1 : 1;
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};
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/*@
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Ox.sinh <f> Hyperbolic sine
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Missing from `Math`.
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> Ox.sinh(0)
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0
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@*/
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Ox.sinh = function(x) {
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return (Math.exp(x) - Math.exp(-x)) / 2;
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};
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/*@
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Ox.tanh <f> Hyperbolic tangent
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Missing from `Math`.
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> Ox.tanh(0)
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0
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@*/
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Ox.tanh = function(x) {
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return (Math.exp(x) - Math.exp(-x)) / (Math.exp(x) + Math.exp(-x));
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};
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/*@
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Ox.trunc <f> Truncates a number
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> Ox.trunc(-1.5)
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-1
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@*/
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Ox.trunc = function(x) {
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return ~~x;
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};
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