'use strict'; /*@ Ox.acosh Inverse hyperbolic cosine Missing from `Math`. > Ox.acosh(1) 0 @*/ Ox.acosh = function(x) { return Math.log(x + Math.sqrt(x * x - 1)); }; /*@ Ox.asinh Inverse hyperbolic sine Missing from `Math`. > Ox.asinh(0) 0 @*/ Ox.asinh = function(x) { return Math.log(x + Math.sqrt(x * x + 1)); }; /*@ Ox.atanh Inverse hyperbolic tangent Missing from `Math`. > Ox.atanh(0) 0 @*/ Ox.atanh = function(x) { return 0.5 * Math.log((1 + x) / (1 - x)); }; /*@ Ox.cosh Hyperbolic cosine Missing from `Math` > Ox.cosh(0) 1 @*/ Ox.cosh = function(x) { return (Math.exp(x) + Math.exp(-x)) / 2; }; /*@ Ox.deg Takes radians, returns degrees Missing from `Math`. > Ox.deg(2 * Math.PI) 360 @*/ Ox.deg = function(rad) { return rad * 180 / Math.PI; }; /*@ Ox.divideInt Divides a number by another and returns an array of integers `Ox.divideInt(num, by)` returns a sorted array of integers that has a sum of `num`, a length of `by`, a minimum of `Math.floor(num / by)` and a maximum of `Math.ceil(num / by)`. > Ox.divideInt(100, 3) [33, 33, 34] > Ox.divideInt(100, 6) [16, 16, 17, 17, 17, 17] @*/ // fixme: is splitInt a better name? Ox.divideInt = function(number, by) { var div = parseInt(number / by), mod = number % by; return Ox.range(by).map(function(i) { return div + (i > by - 1 - mod); }); }; /*@ Ox.limit Limits a number by a given mininum and maximum `Ox.limit(num, min, max)` is a shorthand for `Math.min(Math.max(num, min), max)` (num) -> `num` (num, max) -> `Math.max(num, max)` (num, min, max) -> `Math.min(Math.max(num, min), max)` num number min minimum max maximum > Ox.limit(1, 2, 3) 2 > Ox.limit(4, 2, 3) 3 > Ox.limit(2, 1) 1 > Ox.limit(-1, -2) -2 @*/ Ox.limit = function(/*number[[, min], max]*/) { var number = arguments[0], min = arguments.length == 3 ? arguments[1] : -Infinity, max = arguments[arguments.length - 1]; return Math.min(Math.max(number, min), max); }; /*@ Ox.log Returns the logarithm of a given number to a given base Missing from `Math`. > Ox.log(100, 10) 2 > Ox.log(Math.E) 1 @*/ Ox.log = function(number, base) { return Math.log(number) / Math.log(base || Math.E); }; /*@ Ox.mod Modulo function Unlike `-1 % 10`, which returns `-1`, `Ox.mod(-1, 10)` returns `9`. > Ox.mod(11, 10) 1 > Ox.mod(-11, 10) 9 @*/ Ox.mod = function(number, by) { return (number % by + by) % by; }; /*@ Ox.rad Takes degrees, returns radians Missing from `Math`. > Ox.rad(360) 2 * Math.PI @*/ Ox.rad = function(deg) { return deg * Math.PI / 180; }; /*@ Ox.random Returns a random integer within a given range () -> 0 or 1 (max) -> Integer between 0 (inclusive) and max (exclusive) (min, max) -> Integer between min (inclusive) and max (exclusive) > [0, 1].indexOf(Ox.random()) > -1 true > [0, 1, 2].indexOf(Ox.random(3)) > -1 true > Ox.random(1, 2) == 1 true @*/ Ox.random = function() { var min = arguments.length == 2 ? arguments[0] : 0, max = arguments.length ? Ox.last(arguments) : 2; return min + Math.floor(Math.random() * (max - min)); }; /*@ Ox.round Rounds a number with a given number of decimals > Ox.round(2 / 3, 6) 0.666667 > Ox.round(1 / 2, 3) 0.5 > Ox.round(1 / 2) 1 @*/ Ox.round = function(number, decimals) { var pow = Math.pow(10, decimals || 0); return Math.round(number * pow) / pow; }; /*@ Ox.sign Returns the sign of a number (-1, 0 or 1) > Ox.sign(-Infinity) -1 > Ox.sign(-0) -0 > Ox.sign(NaN) NaN > Ox.sign(0) 0 > Ox.sign(Infinity) 1 @*/ Ox.sign = function(x) { x = +x; return x !== x || x === 0 ? x : x < 0 ? -1 : 1; }; /*@ Ox.sinh Hyperbolic sine Missing from `Math`. > Ox.sinh(0) 0 @*/ Ox.sinh = function(x) { return (Math.exp(x) - Math.exp(-x)) / 2; }; /*@ Ox.tanh Hyperbolic tangent Missing from `Math`. > Ox.tanh(0) 0 @*/ Ox.tanh = function(x) { return (Math.exp(x) - Math.exp(-x)) / (Math.exp(x) + Math.exp(-x)); }; /*@ Ox.trunc Truncates a number > Ox.trunc(-1.5) -1 @*/ Ox.trunc = function(x) { return ~~x; };