new build system: build in /build, dev version in /dev; split up Ox.js; fix tests
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136
source/Ox/js/Math.js
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136
source/Ox/js/Math.js
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/*@
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Ox.asinh <f> Inverse hyperbolic sine
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Strangely missing from <code>Math</code>.
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@*/
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Ox.asinh = function(x) {
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// fixme: no test
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return Math.log(x + Math.sqrt(x * x + 1));
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};
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/*@
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Ox.deg <f> Takes radians, returns degrees
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Strangely missing from <code>Math</code>.
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> Ox.deg(2 * Math.PI)
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360
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@*/
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Ox.deg = function(rad) {
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return rad * 180 / Math.PI;
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};
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/*@
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Ox.divideInt <f> Divides a number by another and returns an array of integers
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<code>Ox.divideInt(num, by)</code> returns a sorted array of "as equal as
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possible" integers that has a sum of <code>num</code> and a length of
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<code>by</code>.
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> Ox.divideInt(100, 3)
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[33, 33, 34]
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> Ox.divideInt(100, 6)
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[16, 16, 17, 17, 17, 17]
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@*/
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Ox.divideInt = function(num, by) {
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var arr = [],
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div = parseInt(num / by),
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mod = num % by;
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Ox.loop(by, function(i) {
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arr[i] = div + (i > by - 1 - mod);
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});
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return arr;
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}
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/*@
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Ox.limit <f> Limits a number by a given mininum and maximum
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<code>Ox.limit(num, min, max)</code> is a shorthand for
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<code>Math.min(Math.max(num, min), max)</code>
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(num) -> <n> <code>num</code>
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(num, max) -> <n> <code>Math.max(num, max)</code>
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(num, min, max) -> <n> <code>Math.min(Math.max(num, min), max)</code>
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num <n> number
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min <n> minimum
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max <n> maximum
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> Ox.limit(1, 2, 3)
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2
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> Ox.limit(4, 2, 3)
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3
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> Ox.limit(2, 1)
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1
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@*/
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Ox.limit = function(/*num[[, min], max]*/) {
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var len = arguments.length,
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num = arguments[0],
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min = len == 3 ? arguments[1] : 0, // fixme: should be -Infinity
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max = arguments[len - 1];
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return Math.min(Math.max(num, min), max);
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};
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/*@
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Ox.log <f> Returns the logarithm of a given number to a given base
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Strangely missing from <code>Math</code>.
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> Ox.log(100, 10)
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2
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> Ox.log(Math.E)
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1
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@*/
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Ox.log = function(num, base) {
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return Math.log(num) / Math.log(base || Math.E);
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};
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/*@
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Ox.mod <f> Modulo function
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Unlike <code>-1 % 10</code>, which returns <code>-1</code>,
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<code>Ox.mod(-1, 10)</code> returns <code>9</code>.
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> Ox.mod(11, 10)
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1
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> Ox.mod(-11, 10)
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9
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@*/
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Ox.mod = function(num, by) {
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var mod = num % by;
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return mod >= 0 ? mod : mod + by;
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};
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/*@
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Ox.rad <f> Takes degrees, returns radians
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Strangely missing from <code>Math</code>.
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> Ox.rad(360)
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2 * Math.PI
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@*/
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Ox.rad = function(deg) {
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return deg * Math.PI / 180;
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};
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/*@
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Ox.random <f> Returns a random integer
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> [0, 1, 2].indexOf(Ox.random(3)) > -1
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true
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> Ox.random(1, 2) == 1
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true
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@*/
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Ox.random = function() {
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var len = arguments.length,
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min = len == 1 ? 0 : arguments[0],
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max = arguments[len - 1];
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return min + parseInt(Math.random() * (max - min));
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};
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/*@
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Ox.round <f> Rounds a number with a given number of decimals
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> Ox.round(2 / 3, 6)
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0.666667
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> Ox.round(1 / 2, 3)
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0.5
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> Ox.round(1 / 2)
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1
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@*/
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Ox.round = function(num, dec) {
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var pow = Math.pow(10, dec || 0);
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return Math.round(num * pow) / pow;
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};
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/*@
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Ox.sinh <f> Hyperbolic sine
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Strangely missing from <code>Math</code>.
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@*/
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Ox.sinh = function(x) {
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// fixme: no test
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return (Math.exp(x) - Math.exp(-x)) / 2;
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};
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