This commit is contained in:
j 2012-05-30 18:28:39 +02:00
parent 19dba40ec8
commit af6c58bcaa
4 changed files with 6 additions and 20 deletions

View file

@ -73,7 +73,7 @@ Ox.load('Image', function() {
/* /*
We split the path in two parts. We split the path in two parts.
*/ */
parts = [Ox.sub(path, 0, i + 1), Ox.sub(path, i + 1)]; parts = [path.slice(0, i + 1), path.slice(i + 1)];
/* /*
We get the lat/lng of the points where the line leaves We get the lat/lng of the points where the line leaves
and enters the map... and enters the map...
@ -164,4 +164,4 @@ Ox.load('Image', function() {
}); });
}); });

View file

@ -607,7 +607,7 @@ Ox.load(function() {
}, },
url: { url: {
get: function() { get: function() {
var split = window.location.hash.substr(1).split('/'); var split = window.location.hash.slice(1).split('/');
return {page: split[0], item: split[1] || ''}; return {page: split[0], item: split[1] || ''};
}, },
set: function(data) { set: function(data) {

View file

@ -4,7 +4,7 @@
<p><b>OxJS</b> (pronounced oh-ex-jay-ess) is a new JavaScript library. It was originially developed as part of <a href="http://pan.do/ra">pan.do/ra</a>, and is currently awaiting its first proper release. While it still has bugs, holes, design errors and lots of cruft, some parts of it may already be useful for a more general audience.</p> <p><b>OxJS</b> (pronounced oh-ex-jay-ess) is a new JavaScript library. It was originially developed as part of <a href="http://pan.do/ra">pan.do/ra</a>, and is currently awaiting its first proper release. While it still has bugs, holes, design errors and lots of cruft, some parts of it may already be useful for a more general audience.</p>
<p>The core of <b>OxJS</b> is <code>Ox.js</code>, a general-purpose utility library (think underscore.js, but quite different). It provides <a href="#doc/Ox.isLeapYear">lots</a> <a href="#doc/Ox.parseDate">of</a> <a href="#doc/Ox.getFirstDayOfTheYear">tools</a> <a href="#doc/Ox.getDaysInMonth">for</a> <a href="#doc/Ox.getTimezoneOffset">dealing</a> <a href="#doc/Ox.getDaysInYear">with</a> <a href="#doc/Ox.formatDate">dates</a>, <a href="#doc/Ox.asinh">has</a> <a href="#doc/Ox.deg">all</a> <a href="#doc/Ox.log">the</a> <a href="#doc/Ox.mod">missing</a> <a href="#doc/Ox.rad">Math</a> <a href="#doc/Ox.sinh">functions</a> (<a href="#doc/Ox.getArea">plus</a> <a href="#doc/Ox.getDistance">some</a> <a href="#doc/Ox.joinAreas">for</a> <a href="#doc/Ox.getXYByLatLng">geographic</a> <a href="#doc/getDegreesPerMeter">coordinates</a>), methods like <a href="#doc/Ox.range">range</a> or <a href="#doc/Ox.sub">sub</a> for those who like Python (and even <a href="#doc/Ox.forEach">some</a> <a href="#doc/Ox.loop">options</a> for those who never want to write a <code>for</code> loop again), can <a href="#doc/Ox.tokenize">tokenize</a> and <a href="#doc/Ox.minify">minify</a> JavaScript, comes with its own <a href="#doc/Ox.doc">documentation format</a>, including <a href="#doc/Ox.test">inline tests</a>, and can do about <a href="#readme/23_cool_things_you_can_do_with_oxjs">23 other cool things</a>.</p> <p>The core of <b>OxJS</b> is <code>Ox.js</code>, a general-purpose utility library (think underscore.js, but quite different). It provides <a href="#doc/Ox.isLeapYear">lots</a> <a href="#doc/Ox.parseDate">of</a> <a href="#doc/Ox.getFirstDayOfTheYear">tools</a> <a href="#doc/Ox.getDaysInMonth">for</a> <a href="#doc/Ox.getTimezoneOffset">dealing</a> <a href="#doc/Ox.getDaysInYear">with</a> <a href="#doc/Ox.formatDate">dates</a>, <a href="#doc/Ox.asinh">has</a> <a href="#doc/Ox.deg">all</a> <a href="#doc/Ox.log">the</a> <a href="#doc/Ox.mod">missing</a> <a href="#doc/Ox.rad">Math</a> <a href="#doc/Ox.sinh">functions</a> (<a href="#doc/Ox.getArea">plus</a> <a href="#doc/Ox.getDistance">some</a> <a href="#doc/Ox.joinAreas">for</a> <a href="#doc/Ox.getXYByLatLng">geographic</a> <a href="#doc/getDegreesPerMeter">coordinates</a>), methods like <a href="#doc/Ox.range">range</a> for those who like Python (and even <a href="#doc/Ox.forEach">some</a> <a href="#doc/Ox.loop">options</a> for those who never want to write a <code>for</code> loop again), can <a href="#doc/Ox.tokenize">tokenize</a> and <a href="#doc/Ox.minify">minify</a> JavaScript, comes with its own <a href="#readme/OxDoc">documentation format</a>, including <a href="#doc/Ox.test">inline tests</a>, and can do about <a href="#readme/23_cool_things_you_can_do_with_oxjs">23 other cool things</a>.</p>
<p>Then there are modules, most notably <code>Ox.UI</code>, a user interface library for HTML5-compliant browsers (think YUI, but again rather different). <code>Ox.UI</code> has tons of widgets: <a href="#doc/Ox.Input">all</a> <a href="#doc/Ox.DateTimeInput">the</a> <a href="#doc/Ox.PlacePicker">form</a> <a href="#doc/Ox.TimeInput">elements</a> <a href="#doc/Ox.Range">you</a> <a href="#doc/Ox.ColorPicker">ever</a> <a href="#doc/Ox.CheckboxGroup">wanted</a>, resizable <a href="#doc/Ox.SplitPanel">panels</a> and <a href="#doc/Ox.Dialog">dialogs</a>, <a href="#doc/Ox.MainMenu">menus</a> that actually work, <a href="#doc/Ox.IconList">lists</a> and <a href="#doc/Ox.TextList">tables</a> that can hold a million items, <a href="#doc/Ox.Map">maps</a> and <a href="#doc/Ox.Calendar">calendars</a> done right, and a great <a href="#doc/Ox.VideoPlayer">video player</a>. All these widgets are designed to that you can focus on your application and argue less with the DOM. And if you need to, <a href="#doc/Ox.Element">each of them</a> provides, by virtue of <a href="#readme/ParasiticalInheritance">parasitical inheritance</a>, the exact same API as a <a href="#doc/Ox.JQueryElement">jQuery DOM object</a>. But <code>Ox.UI</code> also provides a framework to bring these elements together, including <a href="#doc/Ox.Event">custom</a> <a href="#doc/Ox.Event">events</a>, <a href="#doc/Ox.Keyboard">keyboard</a> <a href="#doc/Ox.Focus">focus</a>, remote <a href="#doc/Ox.API">API</a> discovery and client-side <a href="#doc/Ox.URL">URL</a> handling. It is ideal for real applications with back-ends that speak JSON and don't serve any HTML beyond <code>&lt;body&gt;&lt;/body&gt;</code>.</p> <p>Then there are modules, most notably <code>Ox.UI</code>, a user interface library for HTML5-compliant browsers (think YUI, but again rather different). <code>Ox.UI</code> has tons of widgets: <a href="#doc/Ox.Input">all</a> <a href="#doc/Ox.DateTimeInput">the</a> <a href="#doc/Ox.PlacePicker">form</a> <a href="#doc/Ox.TimeInput">elements</a> <a href="#doc/Ox.Range">you</a> <a href="#doc/Ox.ColorPicker">ever</a> <a href="#doc/Ox.CheckboxGroup">wanted</a>, resizable <a href="#doc/Ox.SplitPanel">panels</a> and <a href="#doc/Ox.Dialog">dialogs</a>, <a href="#doc/Ox.MainMenu">menus</a> that actually work, <a href="#doc/Ox.IconList">lists</a> and <a href="#doc/Ox.TextList">tables</a> that can hold a million items, <a href="#doc/Ox.Map">maps</a> and <a href="#doc/Ox.Calendar">calendars</a> done right, and a great <a href="#doc/Ox.VideoPlayer">video player</a>. All these widgets are designed to that you can focus on your application and argue less with the DOM. And if you need to, <a href="#doc/Ox.Element">each of them</a> provides, by virtue of <a href="#readme/ParasiticalInheritance">parasitical inheritance</a>, the exact same API as a <a href="#doc/Ox.JQueryElement">jQuery DOM object</a>. But <code>Ox.UI</code> also provides a framework to bring these elements together, including <a href="#doc/Ox.Event">custom</a> <a href="#doc/Ox.Event">events</a>, <a href="#doc/Ox.Keyboard">keyboard</a> <a href="#doc/Ox.Focus">focus</a>, remote <a href="#doc/Ox.API">API</a> discovery and client-side <a href="#doc/Ox.URL">URL</a> handling. It is ideal for real applications with back-ends that speak JSON and don't serve any HTML beyond <code>&lt;body&gt;&lt;/body&gt;</code>.</p>

View file

@ -26,7 +26,7 @@ Ox.forEach(bigArray, function(v, i) {
// before: // before:
var exists = array.indexOf(value) > -1; var exists = array.indexOf(value) > -1;
// after: // after:
var exists = Ox.in(array, value); var exists = Ox.contains(array, value);
// before: // before:
var key; var key;
@ -50,20 +50,6 @@ arrayWithLongName[arrayWithLongName.length - 1] = 0;
// after: // after:
Ox.last(arrayWithLongName, 0); Ox.last(arrayWithLongName, 0);
// before:
myString = myString.substr(2, myString.length - 4);
// or:
myString = myString.substring(2, myString.length - 2);
// after:
myString = Ox.sub(myString, 2, -2);
// before:
myArray = myArray.filter(function(v, i) {
return i > 1 && i < myArray.length - 2;
});
// after:
myArray = Ox.sub(myArray, 2, -2);
// before: // before:
myNumber = Math.min(Math.max(myNumber, min), max); myNumber = Math.min(Math.max(myNumber, min), max);
// after: // after:
@ -78,4 +64,4 @@ var random = Ox.random(min, max);
var mod = -1 % 10 // -1; var mod = -1 % 10 // -1;
// after: // after:
var mod = Ox.mod(-1, 10) // 9 var mod = Ox.mod(-1, 10) // 9
</pre><p> </pre><p>