improve design patterns example
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@ -1,4 +1,3 @@
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/*
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The following examples explain the common design pattern for OxJS UI widgets: an
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inheritance model that is neither classical nor prototypal, but "parasitical" (a
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@ -13,47 +12,47 @@ be accessed from outside, but since `self` itself is an argument of the
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*/
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'use strict';
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/*
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Load the UI module.
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Create our own namespace. Not required, but if you wanted to create a
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module named `My`, this is how you would do it.
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*/
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Ox.load(['Image', 'UI'], function() {
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Ox.My = {};
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/*
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<hr>
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First, lets build the most basic Box widget. A widget is a "constructor"
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function that takes two (optional) arguments, `options` and `self`, and returns
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a widget object. It's not a constructor in JavaScript terms though: It doesn't
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have to be called with `new`, and doesn't return an `instanceof` anything. It
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just enhances another widget object and returns it.
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*/
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Ox.My.Box = function(options, self) {
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/*
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Create our own namespace.
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*/
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Ox.My = {};
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/*
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First, lets build the most basic Box widget. A widget is a "constructor"
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function that takes two (optional) arguments, `options` and `self`, and
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returns a widget object. It's not a constructor in JavaScript terms though:
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It doesn't have to be called with `new`, and doesn't return an `instanceof`
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anything. It just enhances another widget object and returns it.
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*/
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Ox.My.Box = function(options, self) {
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/*
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This is how every widget "constructor" begins. `self` is the widget's
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shared private object.
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This is how every widget "constructor" begins. `self` is the widget's shared
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private object.
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*/
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self = self || {};
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/*
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`that` is the widget itself, its public object, or, in JavaScript terms,
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its `this`. Every widget "inherits" from another widget by simple
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assignment. All public properties of the "super" widget, i.e. all
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properties of its `that`, will be present on our own `that`. In this
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case, we use Ox.Element, the "root" widget at the end of the inheritance
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chain, and pass an empty options object. But we always pass our own
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`self`, which means that any property that Ox.Element (or any other
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widget in the inheritance chain) adds to `self` will be present on our
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own `self`. Then we call the public `defaults`, `options` and `update`
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methods of Ox.Element. `defaults` assigns the defaults object to
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`self.defaults` and copies it to `self.options`, `options` extends
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`self.options` with the options object, and `update` adds one or more
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callbacks that are invoked whenever, by way of calling the `options`
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method, a property of `self.options` is modified or added.
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`that` is the widget itself, its public object, or, in JavaScript terms, its
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`this`. Every widget "inherits" from another widget by simple assignment.
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All public properties of the "super" widget, i.e. all properties of its
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`that`, will be present on our own `that`. In this case, we use Ox.Element,
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the "root" widget at the end of the inheritance chain, and pass an empty
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options object. But we always pass our own `self`, which means that any
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property that Ox.Element (or any other widget in the inheritance chain) adds
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to `self` will be present on our own `self`.
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*/
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var that = Ox.Element({}, self)
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/*
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Then we call the public `defaults`, `options` and `update` methods of
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Ox.Element. `defaults` assigns the defaults object to `self.defaults`
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and copies it to `self.options`, `options` extends `self.options` with
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the options object, and `update` adds one or more callbacks that are
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invoked whenever, by way of calling the `options` method, a property of
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`self.options` is modified or added.
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*/
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.defaults({
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color: [128, 128, 128],
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size: [128, 128]
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color: setColor,
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size: setSize
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})
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/*
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`addClass` is a jQuery method. In fact, Ox.Element (and any widget
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derived from it) provides, on its prototype, all methods of a jQuery
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`$('<div>')`. Chaining works too: If you have `var $d = $('<div>'), $e =
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Ox.Element();`, then `$d.appendTo($e)` returns `$d`, and `$e.append($d)`
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returns `$e`. If you type Ox.Element() in the console, you will get
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something like `[<div class="OxElement"></div>]`. Any widget's `0`
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property is an actual DOM element, and in case you ever need the
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jQuery-wrapped element — that's the widget's `$element` property.
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The purpose of the `OxMyBox` class is just to allow us to add CSS
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declarations in an external style sheet. In this case, `.css({float:
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'left'})` would do the same thing.
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*/
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.addClass('OxMyBox');
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/*
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The second part of the "constructor" function can be thought of as the
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"initializer", and contains everything needed to set up the "instance".
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In this case, we just define a minimum and maximum size and then set the
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widget's color and size. We could have used `var minSize` and `var
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maxSize` here, but by using `self` for private variables that we want to
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be accessible across all the widget's methods, we can be sure that
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inside such methods, any local `var` is actually local to the method.
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"initializer", and contains everything needed to set up the "instance". In
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this case, we just define a minimum and maximum size and then set the
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widget's color and size.
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We could have used `var minSize` and `var maxSize` here, but by using `self`
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for private variables that we want to be accessible across all the widget's
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methods, we can be sure that inside such methods, any local `var` is
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actually local to the method.
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*/
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self.minSize = 1;
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self.maxSize = 256;
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declarations, hoisted to the top of the "constructor".
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*/
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function setColor() {
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/*
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To interact with the DOM, Ox.Element (and any widget derived from
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it) wraps jQuery. If you type Ox.Element() in the console, you
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will get something like `[<div class="OxElement"></div>]`, and the
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widget's prototype has all the methods of a `$('<div>')`, with
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proper chaining. If you have `var $d = $('<div>'), $e =
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Ox.Element();`, then `$d.appendTo($e)` returns `$d`, and
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`$e.append($d)` returns `$e`.
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*/
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that.css({
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backgroundColor: 'rgb(' + self.options.color.join(', ') + ')',
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});
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@ -101,8 +107,8 @@ Ox.load(['Image', 'UI'], function() {
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function setSize() {
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/*
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Before setting the size, we make sure the value is between `minSize`
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and `maxSize`.
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Before setting the size, we make sure the value is between `minSize` and
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`maxSize`.
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*/
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self.options.size = self.options.size.map(function(value) {
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return Ox.limit(value, self.minSize, self.maxSize);
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}
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/*
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Next, we define the widgets public methods, as properties of `that`.
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(Note that unlike private methods, they are not hoisted.)
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Next, we define the widgets public methods, as properties of `that`. (Note
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that unlike private methods, they are not hoisted.)
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*/
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that.displayText = function(text) {
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/*
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As there isn't much to do yet, this method just displays the
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widget's options.
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As there isn't much to do yet, this method just displays some text.
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Here, `.addClass('OxMyText')` is equivalent to `.css({padding: '4px'})`.
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*/
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that.empty();
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text && that.append($('<div>').addClass('OxMyText').html(text));
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@ -136,72 +142,183 @@ Ox.load(['Image', 'UI'], function() {
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*/
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return that;
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};
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};
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Ox.My.InvertibleBox = function(options, self) {
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/*
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<hr>
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Now we can "subclass" our Box. Let's build one that can have its color inverted.
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*/
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Ox.My.InvertibleBox = function(options, self) {
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self = self || {};
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/*
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We no longer inherit from Ox.Element, but from `Ox.My.Box`.
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We could have written
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<pre>
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var that = Ox.My.Box({}, self)
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.defaults({
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color: [128, 128, 128],
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inverted: false,
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size: [128, 128]
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})
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.options(options || ())
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.update({
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...
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})
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</pre>
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— but why repeat the defaults of `Ox.My.Box` if we can simply extend
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them. (Just like `options()` returns all options of a widget, `defaults()`
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returns all its defaults.)
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*/
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var that = Ox.My.Box({}, self);
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that.defaults(Ox.extend(that.defaults(), {
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inverted: false
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}))
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.options(options || {})
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/*
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Again, we add handlers that run when the widget's options are updated.
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The original handlers of `Ox.My.Box` will run next, so we just add the
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ones we need. We leave out `size`, so when the `size` option changes,
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we'll get the original behavior.
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*/
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.update({
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color: setColor,
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inverted: setColor
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})
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/*
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The same as `.css({cursor: 'pointer'})`.
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*/
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.addClass('OxMyInvertibleBox')
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/*
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Ox.Element and its descendants provide a number of public methods
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(`bindEvent`, `bindEventOnce`, `triggerEvent` and `unbindEvent`) that
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allow widgets to communicate via custom events. Here, we add a handler
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for Ox.Element's `doubleclick` event. If we just wanted to handle a
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`click` event, we could also use jQuery here:
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<pre>
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.on({
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click: function() {
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that.invert();
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}
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})
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</pre>
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*/
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.bindEvent({
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doubleclick: function() {
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that.invert();
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}
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});
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/*
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The idea is that our widget's inverted state is separate from its color. If
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the inverted option is set, then the color option stays the same, but has
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the inverse effect. This means that when initializing the widget, we have
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to call our custom `setColor` method if `self.options.inverted` is `true`.
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*/
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self.options.inverted && setColor();
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function getInvertedColor() {
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return self.options.color.map(function(value) {
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return 255 - value;
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});
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}
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/*
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When `setColor` is invoked as an update handler, returning `false` signals
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that no other handler should run. Otherwise, the original handler of
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`Ox.My.Box` would run next, and revert any inversion we might have done
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here.
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*/
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function setColor() {
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that.css({backgroundColor: 'rgb(' + (
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self.options.inverted ? getInvertedColor() : self.options.color
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self.options.inverted ? self.options.color.map(function(value) {
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return 255 - value;
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}) : self.options.color
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).join(', ') + ')'});
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return false;
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}
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/*
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The public `invert` method is added as a convenience for the users of our
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widget, so that when they want to toggle its inverted state, they don't have
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to write
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<pre>
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$widget.options({
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inverted: !$widget.options('inverted')
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});
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</pre>
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all the time.
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Also, we trigger an `invert` event, that anyone can bind to via
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<pre>
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$widget.bindEvent({
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invert: function() { ... }
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});
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</pre>
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*/
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that.invert = function() {
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that.options({inverted: !self.options.inverted});
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that.triggerEvent('invert');
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return that;
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};
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/*
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And again, we return `that`.
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*/
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return that;
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};
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};
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Ox.My.MetaBox = function(options, self) {
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/*
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<hr>
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Now it's time for something more funky: A MetaBox — that is, a box of
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boxes.
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*/
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Ox.My.MetaBox = function(options, self) {
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self = self || {};
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var that = Ox.My.Box({}, self);
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that.defaults(Ox.extend(that.defaults(), {
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color: [[[128, 128, 128]]]
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}))
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.options(options || {})
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.update({color: setColor})
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.bindEvent({
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doubleclick: function() {
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that.invert();
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}
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/*
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This time, we inherit from `Ox.My.InvertibleBox`. The one thing that's
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different though is the `color` option: It is no longer a single value, but
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an array of array of values. That's how the boxes inside out meta-box are
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specified. The following would create a grid of boxes with two rows and
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three columns:
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<pre>
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Ox.My.MetaBox({
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color: [
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[[255, 0, 0], [255, 255, 0], [0, 255, 0]],
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[[0, 255, 255], [0, 255, 0], [255, 0, 255]]
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]
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});
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</pre>
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*/
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self = self || {};
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var that = Ox.My.InvertibleBox({}, self)
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.options(options || {})
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.update({color: setColor});
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/*
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But we keep the default color of `Ox.My.InvertibleBox` (`[128, 128, 128]`)
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as our own default color, and only here check if the color option is a
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single value. In that case, we convert it to an array of one row and one
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column. This way, whenever someone accidentally passes a single color value,
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our MetaBox can handle it.
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*/
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if (Ox.isNumber(self.options.color[0])) {
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self.options.color = [[self.options.color]];
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}
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/*
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`self.sizes` holds the width of each column and the height of each row.
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`self.options.color.length` is the number of rows,
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`self.options.color[0].length` the number of columns, and Ox.splitInt(a, b)
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"splits" an integer `a` into an array of `b` integers that sum up to `a`.
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(We don't want fractional pixel sizes.)
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*/
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self.sizes = [
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Ox.splitInt(self.options.size[0], self.options.color[0].length),
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Ox.splitInt(self.options.size[1], self.options.color.length)
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];
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/*
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`self.$boxes` are the actual boxes. We use `Ox.My.InvertibleBox`, but
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remove their `doubleclick` handlers, since our meta-box already has one.
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(`unbindEvent(event)` removes all handlers, `unbindEvent(event, handler)`
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removes a specific one.) Then we simply append each box to the meta-box.
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*/
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self.$boxes = self.options.color.map(function(array, y) {
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return array.map(function(color, x) {
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return Ox.My.InvertibleBox({
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});
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});
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/*
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To set the color of a meta-box means to set the color of each box.
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*/
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function setColor() {
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self.$boxes.forEach(function(array, y) {
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array.forEach(function($box, x) {
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@ -221,10 +341,21 @@ Ox.load(['Image', 'UI'], function() {
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});
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}
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/*
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This is the rare case of a shared private method. Its purpose will become
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apparent a bit later. Otherwise, we could just have made a private function,
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or an anonymous function in the loop below.
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*/
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self.invertBox = function($box) {
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$box.invert();
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};
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/*
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Here, we override the public `invert` method of `Ox.My.InvertibleBox`. When
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inverting an `Ox.My.MetaBox`, we have to invert each of its boxes. (If we
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wanted to keep the original method around, we could store it as
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`that.superInvert` before.)
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*/
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that.invert = function() {
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self.$boxes.forEach(function(array) {
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array.forEach(self.invertBox);
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@ -233,32 +364,36 @@ Ox.load(['Image', 'UI'], function() {
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return that;
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};
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/*
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And that's all it takes to make a meta-box.
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*/
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return that;
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};
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};
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Ox.My.PixelBox = function(options, self) {
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/*
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<hr>
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The next widget is a peculiar type of meta-box. A PixelBox has only one color,
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but this color will be split into a red box, a green box and a blue box.
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*/
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Ox.My.PixelBox = function(options, self) {
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self = self || {};
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/*
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...
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*/
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self.options = Ox.extend(Ox.My.Box().defaults(), options || {});
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var that = Ox.My.MetaBox(Ox.extend(self.options, {
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color: getColor()
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}), self)
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.update({
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color: function() {
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setColor();
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return false;
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}
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color: setColor
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});
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self.invertBox = function($box, x) {
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$box.options({
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color: $box.options('color').map(function(value, i) {
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return i == x ? 255 - value : value
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})
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});
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};
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/*
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This is how the color gets split up into a red box, a green box and a blue
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box.
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*/
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function getColor() {
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return [[
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[self.options.color[0], 0, 0],
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|
@ -267,56 +402,138 @@ Ox.load(['Image', 'UI'], function() {
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]];
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}
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/*
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...
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*/
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function setColor() {
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self.$pixel.options({color: getColor()});
|
||||
if (Ox.isNumber(self.options.color[0])) {
|
||||
that.options({color: getColor()});
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Inverting a PixelBox is different from inverting a MetaBox, since we only
|
||||
want to invert one color channel per box. This is where the shared private
|
||||
`invertBox` method of `Ox.My.MetaBox` comes into play. Since we share the
|
||||
same `self`, we can simply override it. (Alternatively, we could have added
|
||||
an `invertBox` option to `Ox.My.MetaBox`, but overriding a shared private
|
||||
method is much more elegant than cluttering the public API of
|
||||
`Ox.My.MetaBox` with such an option.)
|
||||
*/
|
||||
self.invertBox = function($box, x) {
|
||||
$box.options({
|
||||
color: $box.options('color').map(function(value, i) {
|
||||
return i == x ? 255 - value : value
|
||||
})
|
||||
});
|
||||
};
|
||||
|
||||
return that;
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
Ox.My.ImageBox = function(options, self) {
|
||||
/*
|
||||
<hr>
|
||||
And finally — a meta-meta-box! An ImageBox takes an image and, for each
|
||||
pixel, displays a PixelBox.
|
||||
*/
|
||||
Ox.My.ImageBox = function(options, self) {
|
||||
|
||||
self = self || {};
|
||||
var that = Ox.My.Box({}, self).displayText('Loading...')
|
||||
that.defaults({
|
||||
/*
|
||||
Loading the image is asynchronous, but we want to display a box immediately.
|
||||
So we just subclass `Ox.My.Box`. Also, this seems to be a good use case for
|
||||
its `displayText` method.
|
||||
*/
|
||||
var that = Ox.My.Box({}, self).displayText('Loading...');
|
||||
that.defaults(Ox.extend(that.defaults(), {
|
||||
image: null
|
||||
})
|
||||
}))
|
||||
.options(options || {});
|
||||
|
||||
Ox.Image(self.options.image, function(image) {
|
||||
/*
|
||||
Ox.Image takes a URI and passes an image object to its callback function.
|
||||
*/
|
||||
self.options.image && Ox.Image(self.options.image, function(image) {
|
||||
var size = image.getSize();
|
||||
size = [size.width, size.height];
|
||||
/*
|
||||
Again, we have to compute the width of each column and the height of
|
||||
each row.
|
||||
*/
|
||||
self.sizes = size.map(function(value, index) {
|
||||
return Ox.splitInt(self.options.size[index], value);
|
||||
});
|
||||
/*
|
||||
Remove the 'Loading...' message.
|
||||
*/
|
||||
that.displayText();
|
||||
/*
|
||||
For each pixel ...
|
||||
*/
|
||||
self.$boxes = Ox.range(size[1]).map(function(y) {
|
||||
return Ox.range(size[0]).map(function(x) {
|
||||
/*
|
||||
... create a PixelBox ...
|
||||
*/
|
||||
return Ox.My.PixelBox({
|
||||
/*
|
||||
(`image.pixel` returns RGBA, so discard alpha)
|
||||
*/
|
||||
color: image.pixel(x, y).slice(0, 3),
|
||||
size: [self.sizes[0][x], self.sizes[1][y]]
|
||||
})
|
||||
/*
|
||||
... remove its `doubleclick` handler ...
|
||||
*/
|
||||
.unbindEvent('doubleclick')
|
||||
/*
|
||||
... and append it to the ImageBox.
|
||||
*/
|
||||
.appendTo(that);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/*
|
||||
We've inherited from `Ox.My.Box`, so we don't have an `invert` method yet.
|
||||
This is how we can borrow the one from `Ox.My.MetaBox`. We're passing our
|
||||
own `self`, so the `self.$boxes` that the `invert` method of `Ox.My.MetaBox`
|
||||
operates on will be the PixelBoxes that we are assinging in the asynchronous
|
||||
callback above.
|
||||
|
||||
This is somewhat analogous to the
|
||||
<pre>
|
||||
someOtherObject.method.apply(this, args)
|
||||
</pre>
|
||||
pattern that is common in JavaScript.
|
||||
|
||||
Note that we have to pass `self.options` too, otherwise our own size would
|
||||
get overwritten by the MetaBox default size.
|
||||
*/
|
||||
that.invert = Ox.My.MetaBox(self.options, self).invert;
|
||||
|
||||
/*
|
||||
But wait — where's our `doubleclick` handler?
|
||||
*/
|
||||
return that;
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
This is left as an exercise for the reader ;)
|
||||
*/
|
||||
Ox.My.VideoBox = function(options, self) {
|
||||
/*
|
||||
<hr>
|
||||
This one is left as an exercise to the reader ;)
|
||||
*/
|
||||
Ox.My.VideoBox = function(options, self) {
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
(function() {
|
||||
/*
|
||||
<hr>
|
||||
Load the UI and Image modules.
|
||||
*/
|
||||
Ox.load(['Image', 'UI'], function() {
|
||||
var h = Ox.random(360), s = 1, l = 0.5;
|
||||
window.My = {};
|
||||
My.$backgroundBox = Ox.My.Box({
|
||||
|
@ -353,6 +570,4 @@ Ox.load(['Image', 'UI'], function() {
|
|||
}
|
||||
})
|
||||
});
|
||||
}());
|
||||
|
||||
});
|
Loading…
Reference in a new issue