update example
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@ -1,3 +1,16 @@
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/*
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The following examples explain the common design pattern for Ox.js UI widgets:
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an inheritance model that is neither classical nor prototypal, but "parasitical"
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(a term coined by <a
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href="http://www.crockford.com/javascript/inheritance.html">Douglas
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Crockford</a>). In a nutshell, "instances" are created by augmenting other
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instances, but in addition to private members (`var foo`) and public members
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(`that.bar`), they can have shared private members (`self.baz`). `self` cannot
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be accessed from outside, but since `self` itself is an argument of the
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"constructor", an instance can inherit its parent's `self` by passing its own
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`self`.
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*/
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'use strict';
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/*
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@ -14,31 +27,31 @@ Ox.load('UI', function() {
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First, lets build the most basic Box widget. A widget is a "constructor"
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function that takes two (optional) arguments, `options` and `self`, and
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returns a widget object. It's not a constructor in JavaScript terms though:
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It doesn't have to be called with `new`, and doesn't return an instance of
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It doesn't have to be called with `new`, and doesn't return an `instanceof`
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anything. It just enhances another widget object and returns it.
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*/
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Ox.My.Box = function(options, self) {
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/*
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This is how every widget "constructor" begins. `self` is the widget's
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shared private object. It is private since it can only be accessed
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inside the widget, but shared because it can be passed to a widget upon
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its creation.
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shared private object.
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*/
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self = self || {};
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/*
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`that` is the widget itself, its public object, or, in JavaScript terms,
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its `this`. Every widget "inherits" from another widget, by simple
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its `this`. Every widget "inherits" from another widget by simple
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assignment. All public properties of the "super" widget, i.e. all
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properties of its `that`, will be present on our own `that`. In this
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case, we use Ox.Element, the "root" widget at the end of the inheritance
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chain, and pass an empty options object. But we always pass our own
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`self`, which means that any property that Ox.Element (or any other
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widget in the inheritance chain) adds to self will be present on our own
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`self`. Then we call the public `defaults` and `options` methods.
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`defaults` assigns the defaults object to `self.defaults` and copies it
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to `self.options`, then `options` extends `self.options` with the
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options object.
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widget in the inheritance chain) adds to `self` will be present on our
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own `self`. Then we call the public `defaults`, `options` and `update`
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methods of Ox.Element. `defaults` assigns the defaults object to
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`self.defaults` and copies it to `self.options`, `options` extends
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`self.options` with the options object, and `update` adds one or more
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callbacks that are invoked whenever, by way of calling the `options`
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method, a property of `self.options` is modified or added.
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*/
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var that = Ox.Element({}, self)
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.defaults({
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});
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/*
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Ox.Element, and every widget that inherits from it, has a private
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`self.setOption` method that is invoked whenever, by way of calling the
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public `that.options` method, a property of `self.options` is modified
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or added. If we don't want to react to such changes, we can leave
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`self.setOption` untouched. In this case though, we want to update color
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and size, so we just overwrite `self.setOption`.
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*/
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/*
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The following part of the "constructor" function can be thought of as
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the "initializer", and contains everything needed to set up the
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"instance". In this case, we just define a minimum and maximum size and
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then set the widget's color and size. We could have used `var minSize`
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and `var maxSize` here, but by using `self` for private variables that
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we want to be accessible across all the widget's methods, we can be sure
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that inside such methods, any local `var` is actually local to the
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method. We could have set color and size directly, too, but as we also
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need to set them in `self.setOption`, we create methods for both cases.
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The second part of the "constructor" function can be thought of as the
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"initializer", and contains everything needed to set up the "instance".
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In this case, we just define a minimum and maximum size and then set the
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widget's color and size. We could have used `var minSize` and `var
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maxSize` here, but by using `self` for private variables that we want to
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be accessible across all the widget's methods, we can be sure that
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inside such methods, any local `var` is actually local to the method.
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*/
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self.minSize = 128;
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self.maxSize = 384;
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setSize();
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/*
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Now we declare the widget's private methods. These are simple function
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Third, we declare the widget's private methods. These are just function
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declarations, hoisted to the top of the "constructor".
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*/
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function setColor() {
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/*
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To interact with the DOM, Ox.Element (and any widget derived from
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it) wraps jQuery. If you type `Ox.Element()` in the console, you
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it) wraps jQuery. If you type Ox.Element() in the console, you
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will get something like `[<div class="OxElement"></div>]`, and the
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widget's prototype has all the methods of a `$('<div>')`, with
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proper chaining. If you have `var $d = $('<div>'), $e =
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function setSize() {
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/*
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Before setting the size, we make sure the value is between minSize
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and maxSize.
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Before setting the size, we make sure the value is between `minSize`
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and `maxSize`.
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*/
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self.options.size = Ox.limit(
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self.options.size, self.minSize, self.maxSize
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};
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/*
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At the very end of the "constructor", we always return `that`. And
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And finally, at the very end of the "constructor", we return `that`. And
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that's it.
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*/
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return that;
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};
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/*
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`Ox.My.Box({size: 256}).appendTo(Ox.$body).showOptions()`
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<pre>
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Ox.My.Box({color: [255, 0, 0]})
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.appendTo(Ox.$body)
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.options({size: 256})
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.showOptions();
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</pre>
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*/
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Ox.My.RoundedBox = function(options, self) {
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