update download / getting started
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<h1>Getting Started with OxJS</h1>
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<p>Nothing to see here yet, please move along...</p>
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<p><pre><!DOCTYPE HTML>
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<html>
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<head>
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<script type="text/javascript" src="OxJS/build/Ox.js"></script>
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<script>
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Ox.load(function() {
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// Your code here.
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});
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</script>
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</head>
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<body></body>
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</html></pre><p>
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<p>To include <code>Ox.UI</code>, start with <code>Ox.load('UI', function() { ... })</code>.</p>
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<p>For the development version, use <code>OxJS/dev/Ox.js</code> instead.<p>
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<p>If you're making changes to <code>OxJS</code> (methods, widgets, modules, etc.), make them in <code>source/</code>, not in <code>dev/</code>. <code>dev/</code> contains symlinks to <code>source/</code> (plus some json files to tell <code>Ox.load</code> which resources to include), so your edits will be live.</p>
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<p>To add or remove files, or to rebuild the production version, run <code>/tools/build/build.py</code>. This will update both <code>build/</code> and <code>dev/</code> from <code>source/</code>.</p>
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<p>Or get <code>Ox.js</code> only: <a href="https://oxjs.org/oxjs/build/Ox.js"><code>Ox.js</code></a>{size.minified}.</p>
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<br>
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<h2><b>Getting Started</b></h2>
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<pre><!DOCTYPE HTML>
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<html>
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<head>
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<script type="text/javascript" src="OxJS/build/Ox.js"></script>
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<script>
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Ox.load(function() {
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// Your code here.
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});
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</script>
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</head>
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<body></body>
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</html></pre>
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<p>For the development version, use <code>OxJS/dev/Ox.js</code> instead. And to include <code>Ox.UI</code>, start with <code>Ox.load('UI', function() { ... })</code>.</p>
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<p>Take a look at our short <a href="#readme/getting_started">tutorial</a>.</p>
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<br>
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<h2><b>License</b></h2>
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<p>Dual-licensed, <a href="http://en.wikipedia.org/wiki/GNU_General_Public_License">GPL</a>/<a href="http://en.wikipedia.org/wiki/MIT_License">MIT</a>. You can pick either. In a nutshell, the former says no derived work may be more restrictive, while the latter avoids to make that restriction.</p>
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