oxjs/source/Ox.UI/js/Window/Ox.Tooltip.js

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// vim: et:ts=4:sw=4:sts=4:ft=javascript
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'use strict';
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/*@
Ox.Tooltip <f:Ox.Element> Tooltip Object
() -> <f> Tooltip Object
(options) -> <f> Tooltip Object
(options, self) -> <f> Tooltip Object
options <o> Options object
self <o> shared private variable
@*/
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Ox.Tooltip = function(options, self) {
self = self || {};
var that = Ox.Element({}, self)
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.defaults({
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animate: true, // fixme: shouldn't booleans be false by default?
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title: ''
})
.options(options || {})
.addClass('OxTooltip')
.html(self.options.title);
self.options.animate && that.css({
opacity: 0
});
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self.setOption = function(key, value) {
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if (key == 'title') {
that.html(value);
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value === '' && that.detach();
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}
};
that.hide = function() {
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if (self.options.title) {
if (self.options.animate) {
that.animate({
opacity: 0
}, 250, function() {
that.detach();
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});
} else {
that.detach();
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}
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}
return that;
};
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// can pass event instead of x/y
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// fixme: use this in widgets
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that.show = function(x, y) {
var left, top, width, height;
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if (self.options.title) {
if (arguments.length == 1) {
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self.x = arguments[0].clientX;
self.y = arguments[0].clientY;
} else if (arguments.length == 2) {
self.x = x;
self.y = y
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}
$('.OxTooltip').detach(); // fixme: don't use DOM
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that.appendTo(Ox.UI.$body);
width = that.width();
height = that.height();
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left = Ox.limit(
self.x - width / 2, 0, window.innerWidth - width - 8
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);
top = self.y > window.innerHeight - height - 16
? self.y - 16 - height
: self.y + 16;
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that.css({
left: left + 'px',
top: top + 'px'
});
self.options.animate && that.animate({
opacity: 1
}, 250);
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}
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return that;
};
return that;
};