/* * io.js * * Provides readers for bit/byte streams (reading) and a byte buffer (writing). * * Licensed under the MIT License * * Copyright(c) 2011 Google Inc. * Copyright(c) 2011 antimatter15 */ var bitjs = bitjs || {}; bitjs.io = bitjs.io || {}; (function() { // mask for getting the Nth bit (zero-based) bitjs.BIT = [ 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000, 0x2000, 0x4000, 0x8000]; // mask for getting N number of bits (0-8) var BITMASK = [0, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F, 0xFF ]; /** * This bit stream peeks and consumes bits out of a binary stream. * * @param {ArrayBuffer} ab An ArrayBuffer object or a Uint8Array. * @param {boolean} rtl Whether the stream reads bits from the byte starting * from bit 7 to 0 (true) or bit 0 to 7 (false). * @param {Number} opt_offset The offset into the ArrayBuffer * @param {Number} opt_length The length of this BitStream */ bitjs.io.BitStream = function(ab, rtl, opt_offset, opt_length) { if (!ab || !ab.toString || ab.toString() !== "[object ArrayBuffer]") { throw "Error! BitArray constructed with an invalid ArrayBuffer object"; } var offset = opt_offset || 0; var length = opt_length || ab.byteLength; this.bytes = new Uint8Array(ab, offset, length); this.bytePtr = 0; // tracks which byte we are on this.bitPtr = 0; // tracks which bit we are on (can have values 0 through 7) this.peekBits = rtl ? this.peekBits_rtl : this.peekBits_ltr; }; /** * byte0 byte1 byte2 byte3 * 7......0 | 7......0 | 7......0 | 7......0 * * The bit pointer starts at bit0 of byte0 and moves left until it reaches * bit7 of byte0, then jumps to bit0 of byte1, etc. * @param {number} n The number of bits to peek. * @param {boolean=} movePointers Whether to move the pointer, defaults false. * @return {number} The peeked bits, as an unsigned number. */ bitjs.io.BitStream.prototype.peekBits_ltr = function(n, movePointers) { if (n <= 0 || typeof n != typeof 1) { return 0; } var movePointers = movePointers || false, bytePtr = this.bytePtr, bitPtr = this.bitPtr, result = 0, bitsIn = 0, bytes = this.bytes; // keep going until we have no more bits left to peek at // TODO: Consider putting all bits from bytes we will need into a variable and then // shifting/masking it to just extract the bits we want. // This could be considerably faster when reading more than 3 or 4 bits at a time. while (n > 0) { if (bytePtr >= bytes.length) { throw "Error! Overflowed the bit stream! n=" + n + ", bytePtr=" + bytePtr + ", bytes.length=" + bytes.length + ", bitPtr=" + bitPtr; return -1; } var numBitsLeftInThisByte = (8 - bitPtr); if (n >= numBitsLeftInThisByte) { var mask = (BITMASK[numBitsLeftInThisByte] << bitPtr); result |= (((bytes[bytePtr] & mask) >> bitPtr) << bitsIn); bytePtr++; bitPtr = 0; bitsIn += numBitsLeftInThisByte; n -= numBitsLeftInThisByte; } else { var mask = (BITMASK[n] << bitPtr); result |= (((bytes[bytePtr] & mask) >> bitPtr) << bitsIn); bitPtr += n; bitsIn += n; n = 0; } } if (movePointers) { this.bitPtr = bitPtr; this.bytePtr = bytePtr; } return result; }; /** * byte0 byte1 byte2 byte3 * 7......0 | 7......0 | 7......0 | 7......0 * * The bit pointer starts at bit7 of byte0 and moves right until it reaches * bit0 of byte0, then goes to bit7 of byte1, etc. * @param {number} n The number of bits to peek. * @param {boolean=} movePointers Whether to move the pointer, defaults false. * @return {number} The peeked bits, as an unsigned number. */ bitjs.io.BitStream.prototype.peekBits_rtl = function(n, movePointers) { if (n <= 0 || typeof n != typeof 1) { return 0; } var movePointers = movePointers || false, bytePtr = this.bytePtr, bitPtr = this.bitPtr, result = 0, bytes = this.bytes; // keep going until we have no more bits left to peek at // TODO: Consider putting all bits from bytes we will need into a variable and then // shifting/masking it to just extract the bits we want. // This could be considerably faster when reading more than 3 or 4 bits at a time. while (n > 0) { if (bytePtr >= bytes.length) { throw "Error! Overflowed the bit stream! n=" + n + ", bytePtr=" + bytePtr + ", bytes.length=" + bytes.length + ", bitPtr=" + bitPtr; return -1; } var numBitsLeftInThisByte = (8 - bitPtr); if (n >= numBitsLeftInThisByte) { result <<= numBitsLeftInThisByte; result |= (BITMASK[numBitsLeftInThisByte] & bytes[bytePtr]); bytePtr++; bitPtr = 0; n -= numBitsLeftInThisByte; } else { result <<= n; result |= ((bytes[bytePtr] & (BITMASK[n] << (8 - n - bitPtr))) >> (8 - n - bitPtr)); bitPtr += n; n = 0; } } if (movePointers) { this.bitPtr = bitPtr; this.bytePtr = bytePtr; } return result; }; /** * Some voodoo magic. */ bitjs.io.BitStream.prototype.getBits = function() { return (((((this.bytes[this.bytePtr] & 0xff) << 16) + ((this.bytes[this.bytePtr+1] & 0xff) << 8) + ((this.bytes[this.bytePtr+2] & 0xff))) >>> (8-this.bitPtr)) & 0xffff); }; /** * Reads n bits out of the stream, consuming them (moving the bit pointer). * @param {number} n The number of bits to read. * @return {number} The read bits, as an unsigned number. */ bitjs.io.BitStream.prototype.readBits = function(n) { return this.peekBits(n, true); }; /** * This returns n bytes as a sub-array, advancing the pointer if movePointers * is true. Only use this for uncompressed blocks as this throws away remaining * bits in the current byte. * @param {number} n The number of bytes to peek. * @param {boolean=} movePointers Whether to move the pointer, defaults false. * @return {Uint8Array} The subarray. */ bitjs.io.BitStream.prototype.peekBytes = function(n, movePointers) { if (n <= 0 || typeof n != typeof 1) { return 0; } // from http://tools.ietf.org/html/rfc1951#page-11 // "Any bits of input up to the next byte boundary are ignored." while (this.bitPtr != 0) { this.readBits(1); } var movePointers = movePointers || false; var bytePtr = this.bytePtr, bitPtr = this.bitPtr; var result = this.bytes.subarray(bytePtr, bytePtr + n); if (movePointers) { this.bytePtr += n; } return result; }; /** * @param {number} n The number of bytes to read. * @return {Uint8Array} The subarray. */ bitjs.io.BitStream.prototype.readBytes = function(n) { return this.peekBytes(n, true); }; /** * This object allows you to peek and consume bytes as numbers and strings * out of an ArrayBuffer. In this buffer, everything must be byte-aligned. * * @param {ArrayBuffer} ab The ArrayBuffer object. * @param {number=} opt_offset The offset into the ArrayBuffer * @param {number=} opt_length The length of this BitStream * @constructor */ bitjs.io.ByteStream = function(ab, opt_offset, opt_length) { var offset = opt_offset || 0; var length = opt_length || ab.byteLength; this.bytes = new Uint8Array(ab, offset, length); this.ptr = 0; }; /** * Peeks at the next n bytes as an unsigned number but does not advance the * pointer * TODO: This apparently cannot read more than 4 bytes as a number? * @param {number} n The number of bytes to peek at. * @return {number} The n bytes interpreted as an unsigned number. */ bitjs.io.ByteStream.prototype.peekNumber = function(n) { // TODO: return error if n would go past the end of the stream? if (n <= 0 || typeof n != typeof 1) return -1; var result = 0; // read from last byte to first byte and roll them in var curByte = this.ptr + n - 1; while (curByte >= this.ptr) { result <<= 8; result |= this.bytes[curByte]; --curByte; } return result; }; /** * Returns the next n bytes as an unsigned number (or -1 on error) * and advances the stream pointer n bytes. * @param {number} n The number of bytes to read. * @return {number} The n bytes interpreted as an unsigned number. */ bitjs.io.ByteStream.prototype.readNumber = function(n) { var num = this.peekNumber( n ); this.ptr += n; return num; }; /** * Returns the next n bytes as a signed number but does not advance the * pointer. * @param {number} n The number of bytes to read. * @return {number} The bytes interpreted as a signed number. */ bitjs.io.ByteStream.prototype.peekSignedNumber = function(n) { var num = this.peekNumber(n); var HALF = Math.pow(2, (n * 8) - 1); var FULL = HALF * 2; if (num >= HALF) num -= FULL; return num; }; /** * Returns the next n bytes as a signed number and advances the stream pointer. * @param {number} n The number of bytes to read. * @return {number} The bytes interpreted as a signed number. */ bitjs.io.ByteStream.prototype.readSignedNumber = function(n) { var num = this.peekSignedNumber(n); this.ptr += n; return num; }; /** * This returns n bytes as a sub-array, advancing the pointer if movePointers * is true. * @param {number} n The number of bytes to read. * @param {boolean} movePointers Whether to move the pointers. * @return {Uint8Array} The subarray. */ bitjs.io.ByteStream.prototype.peekBytes = function(n, movePointers) { if (n <= 0 || typeof n != typeof 1) { return null; } var result = this.bytes.subarray(this.ptr, this.ptr + n); if (movePointers) { this.ptr += n; } return result; }; /** * Reads the next n bytes as a sub-array. * @param {number} n The number of bytes to read. * @return {Uint8Array} The subarray. */ bitjs.io.ByteStream.prototype.readBytes = function(n) { return this.peekBytes(n, true); }; /** * Peeks at the next n bytes as a string but does not advance the pointer. * @param {number} n The number of bytes to peek at. * @return {string} The next n bytes as a string. */ bitjs.io.ByteStream.prototype.peekString = function(n) { if (n <= 0 || typeof n != typeof 1) { return ""; } var result = ""; for (var p = this.ptr, end = this.ptr + n; p < end; ++p) { result += String.fromCharCode(this.bytes[p]); } return result; }; /** * Returns the next n bytes as an ASCII string and advances the stream pointer * n bytes. * @param {number} n The number of bytes to read. * @return {string} The next n bytes as a string. */ bitjs.io.ByteStream.prototype.readString = function(n) { var strToReturn = this.peekString(n); this.ptr += n; return strToReturn; }; /** * A write-only Byte buffer which uses a Uint8 Typed Array as a backing store. * @param {number} numBytes The number of bytes to allocate. * @constructor */ bitjs.io.ByteBuffer = function(numBytes) { if (typeof numBytes != typeof 1 || numBytes <= 0) { throw "Error! ByteBuffer initialized with '" + numBytes + "'"; } this.data = new Uint8Array(numBytes); this.ptr = 0; }; /** * @param {number} b The byte to insert. */ bitjs.io.ByteBuffer.prototype.insertByte = function(b) { // TODO: throw if byte is invalid? this.data[this.ptr++] = b; }; /** * @param {Array.|Uint8Array|Int8Array} bytes The bytes to insert. */ bitjs.io.ByteBuffer.prototype.insertBytes = function(bytes) { // TODO: throw if bytes is invalid? this.data.set(bytes, this.ptr); this.ptr += bytes.length; }; /** * Writes an unsigned number into the next n bytes. If the number is too large * to fit into n bytes or is negative, an error is thrown. * @param {number} num The unsigned number to write. * @param {number} numBytes The number of bytes to write the number into. */ bitjs.io.ByteBuffer.prototype.writeNumber = function(num, numBytes) { if (numBytes < 1) { throw 'Trying to write into too few bytes: ' + numBytes; } if (num < 0) { throw 'Trying to write a negative number (' + num + ') as an unsigned number to an ArrayBuffer'; } if (num > (Math.pow(2, numBytes * 8) - 1)) { throw 'Trying to write ' + num + ' into only ' + numBytes + ' bytes'; } // Roll 8-bits at a time into an array of bytes. var bytes = []; while (numBytes-- > 0) { var eightBits = num & 255; bytes.push(eightBits); num >>= 8; } this.insertBytes(bytes); }; /** * Writes a signed number into the next n bytes. If the number is too large * to fit into n bytes, an error is thrown. * @param {number} num The signed number to write. * @param {number} numBytes The number of bytes to write the number into. */ bitjs.io.ByteBuffer.prototype.writeSignedNumber = function(num, numBytes) { if (numBytes < 1) { throw 'Trying to write into too few bytes: ' + numBytes; } var HALF = Math.pow(2, (numBytes * 8) - 1); if (num >= HALF || num < -HALF) { throw 'Trying to write ' + num + ' into only ' + numBytes + ' bytes'; } // Roll 8-bits at a time into an array of bytes. var bytes = []; while (numBytes-- > 0) { var eightBits = num & 255; bytes.push(eightBits); num >>= 8; } this.insertBytes(bytes); }; /** * @param {string} str The ASCII string to write. */ bitjs.io.ByteBuffer.prototype.writeASCIIString = function(str) { for (var i = 0; i < str.length; ++i) { var curByte = str.charCodeAt(i); if (curByte < 0 || curByte > 255) { throw 'Trying to write a non-ASCII string!'; } this.insertByte(curByte); } }; })();