flash lights

This commit is contained in:
j 2024-01-22 10:03:48 +01:00
parent 4071b2156c
commit fa4387a187
2 changed files with 48 additions and 115 deletions

View File

@ -13,6 +13,7 @@ font_size = 28
# 30 for chinese
letter_offset = False
lights_brightness = 255
conf = os.path.expanduser('~/.config/cdosea.json')
if os.path.exists(conf):

View File

@ -14,17 +14,22 @@ from . import config
# Screen 1-5, Control, 6,7
'''
> _*10 patterns / cues that correspond to 10 digit:*_
> 0 = Screen LED @ 100% fade time = 9s (cue list 1)
> 1 = LED Control @ 10% fade time = 8s (cue list 2)
> 2 = LED Control @ 20% fade time = 7s (cue list 3)
> 3 = LED Control @ 30% fade time = 6s (cue list 4)
> 4 = LED Control @ 40% fade time = 5s (cue list 5)
> 5 = LED Control @ 50% fade time = 4s (cue List 6)
> 6 = LED Control @ 60% fade time = 3s (cue list 7)
> 7 = LED Control @ 70% fade time = 2s (cue list 8)
> 8 = LED Control @ 80% fade time = 1s (cue list 9)
> 9 = LED Control @ 90% fade time = 0s (cue list 10)
>
_*10 patterns / cues that correspond to 10 digit:*_
0 = Cue list 1 = 1x flash (on, off)
1 = Cue list 2 = 2x flashes (on, off, on, off)
2 = Cue list 3 = 3x flashes (on, off, on, off, on, off)
...and so on...
8 = Cue list 9 = 9x flashes
9 = Cue list 10 = 10x flashes
The basic timing for 1x flash is:
- Flash on over 0s
- Hold on for 0.2s
- Flash off over 0s
- Hold off for 0.2s
'''
def channels(screen, control):
screen = int(screen * 255)
@ -45,50 +50,19 @@ LIGHTS = {
9: (channels(0, 0.9), 0.1),
}
FLASHES = {
0: (0.0, 9),
1: (0.1, 8),
2: (0.2, 7),
3: (0.3, 6),
4: (0.4, 5),
5: (0.5, 4),
6: (0.6, 3),
7: (0.7, 2),
8: (0.8, 1),
9: (0.9, 0.1),
}
CURRENT_STATE = [0] * 16
def send(state):
sender = sacn.sACNsender()
sender.start()
universe = 1
sender.activate_output(universe)
sender[1].multicast = True
n = 16
while n:
sender[1].dmx_data = [value] * n
time.sleep(1)
n -= 1
sender[1].dmx_data = [0]
time.sleep(10) # send the data for 10 seconds
def fade_to(target, duration):
global CURRENT_STATE
sender = sacn.sACNsender()
sender.start()
universe = 1
sender.activate_output(universe)
sender[1].multicast = True
current = CURRENT_STATE[0]
distance = target - current
# avoid overload and turn light on with a fade
def fade_to(sender, start, end, duration, channels=16, universe=1):
distance = end - start
steps = int(duration * 10)
if not steps:
steps = 2
step = duration/steps
delta = distance/steps
current = start
value = current
switch = 0
while steps:
@ -97,92 +71,47 @@ def fade_to(target, duration):
n = int(round(value))
if n != current:
current = n
old = sender[1].dmx_data[:16]
target = [n] * 16
old = sender[1].dmx_data[:channels]
target = [n] * channels
if switch % 2:
a = target
b = old
else:
a = old
b = target
sender[1].dmx_data = [a[x] if x % 2 else b[x] for x in range(16)]
CURRENT_STATE = sender[1].dmx_data[:16]
sender[universe].dmx_data = [a[x] if x % 2 else b[x] for x in range(channels)]
time.sleep(step)
steps -= 1
sender[1].dmx_data = [0] * 16
CURRENT_STATE = [0] * 16
time.sleep(0.1)
sender.stop()
def flash(brightness, duration, flashes, flash_duration=1, base=0):
def flash(flashes):
step = 0.2
flash_duration = 0.02
base = 0
brightness = config.lights_brightness
universe = 1
channels = 16
sender = sacn.sACNsender()
sender.start()
universe = 1
sender.activate_output(universe)
sender[1].multicast = True
sender[1].dmx_data = [0] * 16
def fade_to(start, end, duration):
distance = end - start
steps = int(duration * 10)
if not steps:
steps = 1
step = duration/steps
delta = distance/steps
current = start
value = current
switch = 0
while steps:
switch += 1
value += delta
n = int(round(value))
if n != current:
current = n
old = sender[1].dmx_data[:16]
target = [n] * 16
if switch % 2:
a = target
b = old
else:
a = old
b = target
sender[1].dmx_data = [a[x] if x % 2 else b[x] for x in range(16)]
time.sleep(step)
steps -= 1
step = duration / flashes
if step < 0:
step = 0
sender[universe].multicast = True
sender[universe].dmx_data = [0] * channels
while flashes:
fade_to(base, brightness, flash_duration)
sender[1].dmx_data = [0] * 16
fade_to(sender, base, brightness, flash_duration, channels, universe)
time.sleep(step)
sender[1].dmx_data = [0] * channels
time.sleep(step)
flashes -= 1
sender[1].dmx_data = [0] * 16
time.sleep(0.1)
sender[universe].dmx_data = [0] * channels
time.sleep(step)
sender.stop()
def switch(state, seq):
if config.lanbox:
import lanbox
lb = lanbox.Lanbox()
lb.layerGo(state)
else:
brightness, duration = FLASHES[state]
brightness = int(brightness * 255)
#fade_to(brightness, duration)
flashes = seq()
if flashes:
base = seq()
if base:
base = brightness/base
flash_duration = 0.01+seq()/24
while flashes * flash_duration > duration:
flash_duration = flash_duration/2
print("flash brightness: %s duration: %s flashes: %s flash duration %s base: %s" % (brightness, duration, flashes, flash_duration, base))
flash(brightness, duration, flashes, flash_duration, base=base)
import lanbox
lb = lanbox.Lanbox()
lb.layerGo(state)
if __name__ == '__main__':
@ -208,5 +137,8 @@ if __name__ == '__main__':
if not no_sleep:
time.sleep(sleep)
print("letter", letter, "offset", letter_offset, "light", light, "cue", letter_offset + light)
switch(light + letter_offset, seq)
if config.lanbox:
switch(light + letter_offset, seq)
else:
flash(light + 1)
pos += sleep