flash lights
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parent
4071b2156c
commit
fa4387a187
2 changed files with 48 additions and 115 deletions
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@ -13,6 +13,7 @@ font_size = 28
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# 30 for chinese
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letter_offset = False
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lights_brightness = 255
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conf = os.path.expanduser('~/.config/cdosea.json')
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if os.path.exists(conf):
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@ -14,17 +14,22 @@ from . import config
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# Screen 1-5, Control, 6,7
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'''
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> _*10 patterns / cues that correspond to 10 digit:*_
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> 0 = Screen LED @ 100% fade time = 9s (cue list 1)
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> 1 = LED Control @ 10% fade time = 8s (cue list 2)
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> 2 = LED Control @ 20% fade time = 7s (cue list 3)
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> 3 = LED Control @ 30% fade time = 6s (cue list 4)
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> 4 = LED Control @ 40% fade time = 5s (cue list 5)
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> 5 = LED Control @ 50% fade time = 4s (cue List 6)
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> 6 = LED Control @ 60% fade time = 3s (cue list 7)
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> 7 = LED Control @ 70% fade time = 2s (cue list 8)
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> 8 = LED Control @ 80% fade time = 1s (cue list 9)
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> 9 = LED Control @ 90% fade time = 0s (cue list 10)
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>
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_*10 patterns / cues that correspond to 10 digit:*_
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0 = Cue list 1 = 1x flash (on, off)
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1 = Cue list 2 = 2x flashes (on, off, on, off)
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2 = Cue list 3 = 3x flashes (on, off, on, off, on, off)
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...and so on...
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8 = Cue list 9 = 9x flashes
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9 = Cue list 10 = 10x flashes
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The basic timing for 1x flash is:
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- Flash on over 0s
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- Hold on for 0.2s
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- Flash off over 0s
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- Hold off for 0.2s
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'''
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def channels(screen, control):
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screen = int(screen * 255)
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@ -45,50 +50,19 @@ LIGHTS = {
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9: (channels(0, 0.9), 0.1),
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}
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FLASHES = {
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0: (0.0, 9),
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1: (0.1, 8),
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2: (0.2, 7),
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3: (0.3, 6),
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4: (0.4, 5),
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5: (0.5, 4),
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6: (0.6, 3),
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7: (0.7, 2),
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8: (0.8, 1),
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9: (0.9, 0.1),
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}
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CURRENT_STATE = [0] * 16
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def send(state):
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sender = sacn.sACNsender()
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sender.start()
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universe = 1
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sender.activate_output(universe)
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sender[1].multicast = True
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n = 16
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while n:
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sender[1].dmx_data = [value] * n
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time.sleep(1)
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n -= 1
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sender[1].dmx_data = [0]
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time.sleep(10) # send the data for 10 seconds
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def fade_to(target, duration):
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global CURRENT_STATE
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sender = sacn.sACNsender()
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sender.start()
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universe = 1
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sender.activate_output(universe)
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sender[1].multicast = True
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current = CURRENT_STATE[0]
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distance = target - current
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# avoid overload and turn light on with a fade
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def fade_to(sender, start, end, duration, channels=16, universe=1):
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distance = end - start
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steps = int(duration * 10)
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if not steps:
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steps = 2
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step = duration/steps
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delta = distance/steps
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current = start
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value = current
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switch = 0
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while steps:
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@ -97,92 +71,47 @@ def fade_to(target, duration):
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n = int(round(value))
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if n != current:
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current = n
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old = sender[1].dmx_data[:16]
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target = [n] * 16
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old = sender[1].dmx_data[:channels]
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target = [n] * channels
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if switch % 2:
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a = target
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b = old
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else:
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a = old
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b = target
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sender[1].dmx_data = [a[x] if x % 2 else b[x] for x in range(16)]
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CURRENT_STATE = sender[1].dmx_data[:16]
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sender[universe].dmx_data = [a[x] if x % 2 else b[x] for x in range(channels)]
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time.sleep(step)
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steps -= 1
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sender[1].dmx_data = [0] * 16
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CURRENT_STATE = [0] * 16
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time.sleep(0.1)
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sender.stop()
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def flash(brightness, duration, flashes, flash_duration=1, base=0):
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def flash(flashes):
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step = 0.2
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flash_duration = 0.02
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base = 0
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brightness = config.lights_brightness
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universe = 1
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channels = 16
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sender = sacn.sACNsender()
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sender.start()
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universe = 1
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sender.activate_output(universe)
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sender[1].multicast = True
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sender[1].dmx_data = [0] * 16
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def fade_to(start, end, duration):
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distance = end - start
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steps = int(duration * 10)
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if not steps:
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steps = 1
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step = duration/steps
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delta = distance/steps
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current = start
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value = current
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switch = 0
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while steps:
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switch += 1
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value += delta
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n = int(round(value))
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if n != current:
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current = n
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old = sender[1].dmx_data[:16]
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target = [n] * 16
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if switch % 2:
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a = target
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b = old
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else:
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a = old
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b = target
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sender[1].dmx_data = [a[x] if x % 2 else b[x] for x in range(16)]
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time.sleep(step)
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steps -= 1
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step = duration / flashes
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if step < 0:
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step = 0
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sender[universe].multicast = True
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sender[universe].dmx_data = [0] * channels
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while flashes:
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fade_to(base, brightness, flash_duration)
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sender[1].dmx_data = [0] * 16
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fade_to(sender, base, brightness, flash_duration, channels, universe)
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time.sleep(step)
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sender[1].dmx_data = [0] * channels
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time.sleep(step)
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flashes -= 1
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sender[1].dmx_data = [0] * 16
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time.sleep(0.1)
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sender[universe].dmx_data = [0] * channels
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time.sleep(step)
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sender.stop()
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def switch(state, seq):
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if config.lanbox:
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import lanbox
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lb = lanbox.Lanbox()
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lb.layerGo(state)
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else:
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brightness, duration = FLASHES[state]
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brightness = int(brightness * 255)
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#fade_to(brightness, duration)
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flashes = seq()
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if flashes:
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base = seq()
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if base:
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base = brightness/base
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flash_duration = 0.01+seq()/24
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while flashes * flash_duration > duration:
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flash_duration = flash_duration/2
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print("flash brightness: %s duration: %s flashes: %s flash duration %s base: %s" % (brightness, duration, flashes, flash_duration, base))
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flash(brightness, duration, flashes, flash_duration, base=base)
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import lanbox
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lb = lanbox.Lanbox()
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lb.layerGo(state)
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if __name__ == '__main__':
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@ -208,5 +137,8 @@ if __name__ == '__main__':
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if not no_sleep:
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time.sleep(sleep)
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print("letter", letter, "offset", letter_offset, "light", light, "cue", letter_offset + light)
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switch(light + letter_offset, seq)
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if config.lanbox:
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switch(light + letter_offset, seq)
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else:
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flash(light + 1)
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pos += sleep
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